PM3.6 - King Dedede - Subroutine - 0x2bddc

  1. if (not(OnGround))
    1. FloatVariableSet { variable: RandomAccessFloat (0x42c), value: InternalConstantInt (0xbd6) }
    2. if ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(12)))
      1. if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(1.1)))
        1. IfStatementOr ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-1.1)))
        2. FloatVariableSet { variable: RandomAccessFloat (0x42c), value: InternalConstantInt (0xbbc) }